Watching other people play FIFA 22, League of Legends or Fortnite? It may sound a little strange to some, but it’s actually pretty popular on the live streaming platform Twitch. There are over 30 million active users per day, with an average of around 2.5 million people watching a stream at any given time. More than 7 million streamers are active each month, and they’re not only streaming themselves playing video games. The share of non-gaming content has quadrupled in the last three years, especially in the music and sports categories. “The variety of different content available on Twitch is what makes this platform so special. It’s a different form of entertainment compared to what’s currently offered. Users can easily decide for themselves what and who they like”, says Moritz Scholz, Manager Esports at SPORTFIVE.
Who's on Twitch?
daily active users
are between 16 and 34 years old
of all users are male
The audience on Twitch is young – 71% of the community is between 16 and 34 years old. Men predominate, only 35% of the users are female. Above all, they have a desire for honest and dynamic content. Due to the direct interaction possible on Twitch, there’s a special closeness between the community and the streamers – who therefore appear more authentic and open. As a result, fans are more open to advertising collaborations, which plays into the hands of brands that want to advertise on Twitch. The platform offers an excellent opportunity to reach this young generation that has grown up with social media because they are hardly found on the classic platforms such as TV or print.
"Twitch is the market leader when it comes to live streaming and therefore it’s important to have your own channel on there to reach your target group directly."
Moritz Scholz, Manager Esports SPORTFIVE
Generally spoken, the one-size fits all approach doesn’t work on Twitch. “You have to get to the core of who the target group actually is and what exactly they want before you place any advertising there”, says Moritz Scholz. For brands and companies, it’s especially important to get acquainted with this new medium. Content that has already been produced must not simply be recycled, but new, interactive formats should be developed. The platform thrives on exchange and interaction, which has to be stimulated by new content. “It’s not enough to simply throw in a classic ad, you should always try to create added value – for the fans and also for the streamers”, says Scholz.
Twitch itself continues to expand its connection to sport. In February 2021, the platform signed a contract with the basketball world federation FIBA, which stipulates that round about 600 hours are to be streamed live, but also gives fans and creators the opportunity to use official videos for their own content.